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Donator — Inhabited Posted 5 years ago ( 2019/07/8 18:19:46 )


@Tuijp: We just need to be sure to keep the segments short and sweet, keep a variety going, y'know? I have faith in her, she'll do great.
Now if only I could bother to work on my own game haha.
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Donator — Winchester Posted 5 years ago ( 2019/07/8 18:31:21 )



@Francisco: and also not too hard or people will give up and not look back.

Maybe your friend’s game will give you a boost too!

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Donator — Inhabited Posted 5 years ago ( 2019/07/8 18:33:47 )


@Tuijp: Yep, that's the balance we have to strike. At least she'll have an easier time finding testers this time around lol.
Ahh, my game isn't nearly as interesting. It's the same ambient stuff with even less gameplay. There are exactly three buttons in it. I like it though.
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Donator — Winchester Posted 5 years ago ( 2019/07/8 18:37:23 )



@Francisco: I can help test braingames, if needed. That’s always fun to do.

If you like it, it’s good.

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Donator — Inhabited Posted 5 years ago ( 2019/07/8 18:44:22 )


@Tuijp: I'll be sure to let you know when we have a demo build ready! From what I've seen this one is gonna be good. Less rooms to visit, but each one has more to it. Quality over quantity. Oh, and another thing about her is she loves her OC's with the passion of 1,000 burning suns. I think at this point I'm just enjoying talking about her. :')

And I've gotten some good feedback on it. Maybe I'm just being too harsh on my own work. Artist syndrome. I'll revisit it today and see what needs finishing. I don't think it was too far from a state of release.
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Donator — Winchester Posted 5 years ago ( 2019/07/8 19:00:49 )



@Francisco: I played a few escape room hames before and many were like “I made this hard”, while I went through it in minutes. XD
Lots of people love their OC’s. Like they’re their children.

Oh I also have that syndrome and, with us, lots of people do.
Just make sure that you like it all before releasing it!

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Donator — Inhabited Posted 5 years ago ( 2019/07/8 19:04:55 )


@Tuijp: I remember back in the day when some of the stuff on Newgrounds had no business being as hard as it was. I wonder if any of it holds up today. I know for sure it was a huge influence on the games I make.

I'm trying to get over my fear of imperfection in my work. It's an arduous process, but in making games you don't have much of a choice lol. It's both therapeutic and stressful.
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Donator — Winchester Posted 5 years ago ( 2019/07/8 19:11:27 )



@Francisco: I remember Newgrounds from ling time ago. I got frustrated with the games because they were hard, but I also wanted to finish them because I wanted to know the ending. XD
Same goes for the old CSI games. I had all of them and I could play for hours, just to get a bit further when I was stuck.

When I draw, I’m harder on myself than I am on anyone else.
I often get frustrated but still go on.

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Donator — Inhabited Posted 5 years ago ( 2019/07/8 19:31:46 )


@Tuijp: I still go on there to play a few good puzzle games, but some of it I don't even wanna think about. Not just because of the difficulty, my humor has evolved to the point where I probably wouldn't understand why I thought it was funny ten years ago.

I don't think I was ever truly happy with my art until I started doing pixels. It felt like it came so naturally to me. So whenever I see a newer artist struggling I tell them to branch out into something new. I hate working with soft pixels now, except shading items for Tris. Even though that's a pain too. :')
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Donator — Winchester Posted 5 years ago ( 2019/07/8 19:39:29 )



@Francisco: humour is an ever changing thing. When I watch things I used to laugh at, I often I don’t think it’s funny anymore.

Shading can be a complete torture but can also be amazing. That last is usually when you finish it.
I used to make items for a site and had a love hate relationship with everything I made.

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Donator — Inhabited Posted 5 years ago ( 2019/07/8 19:44:35 )


@Tuijp: Seeing an item come together at the end is what makes it all worth it.
I'm much better at designing than making the item, I'm fine at doing the flat pixels but my shading just struggles. It's getting better, but right now it just takes so long to get it just right. I don't know what trick I'm missing lol.
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Donator — Winchester Posted 5 years ago ( 2019/07/8 19:58:46 )



@Francisco: what program are you using?
When I started, I started watching people outside. Just looking at their clothes, just to see where the shade goes and where the light goes.
I also kept a sample of something I wanted to make (for example a dress) near my drawing, so I can check if I’m still going right.

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Donator — Inhabited Posted 5 years ago ( 2019/07/8 20:06:55 )


@Tuijp: I recently made the move from SAI to Clip Studio Paint, it's just SAI with more buttons and better feeling controls lol.
I usually use references off Google for shading, but I try to do some things on my own so I can actually learn. Using IRL examples seems like a good idea, I might try that.
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Donator — Winchester Posted 5 years ago ( 2019/07/8 20:11:19 )



@Francisco: I use sai. I like the feel and look and know how to work with it.

Working on your own is good when you get used to the shading a bit.
What also helps is by adding a layer over your sample and drawing lines on that, with where the shading starts. Use a different colour then the sample (when the dress is yellow, use red lines) and use different layers and different colours for the different shades. That way it’s easier to see where it is.

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Donator — Inhabited Posted 5 years ago ( 2019/07/8 20:13:46 )


@Tuijp: I definitely miss the minimalist interface. That seems like a pretty good idea. I usually go right for soft shading with the airbrush but blocking it in might be a better option. Thank you for the advice. :D
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Donator — Winchester Posted 5 years ago ( 2019/07/8 20:19:32 )



@Francisco: the one who trained me was like “ey just try”. When it went wrong, he rold me look at a specific item. Not very good because I don’t learn anything that way.
So I started to block the clothes, to see where the shade was, most with an ink layer, and then look at the thing I made. Made it much easier.

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Donator — Inhabited Posted 5 years ago ( 2019/07/8 20:55:53 )


@Tuijp: Yeah, sounds about right. Everyone learns differently, makes it hard to teach some things. I'm gonna try the blocking thing on the items I'm working on now if I can get myself to focus lol.
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A Lil Pixel Shop | Quest Thread

Donator — Winchester Posted 5 years ago ( 2019/07/9 08:41:27 )



@Francisco: I have add. It takes a lot for me to focus. XD

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