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I'm making this thread with the intention of DMing a game through Play-by-Post, using the new dice rolling feature.
This game will be for 2-3 players, with each player controlling 1-2 characters.
please check the OOC thread.
Thread is being set up.
Please only post if you are a confirmed player, after thread is set up.
Rule Variants
Healer Kit Dependency: Requires use of Healer's Kit to spend Hit Dice. DMG 266
Slow Natural Healing: Long rests do not refill HP, must still spend Hit Dice as with short rests. DMG 267
Magical 'modern style' firearms: DMG 268 (Homebrew: Artificer can reload bullet casing at half cost)
Rules of Eberron
Mournlands: The chaotic magic of the Mournlands causes interference with healing. Hit Dice and Healing Spells, heal for half. Healing potions work normally, as they are ingested.
House-Rules
Two-Weapon Fighting: No longer require bonus action. Can make off-hand attack once per turn, after attacking with main hand weapon.
Once per turn, when you make an attack with a light melee weapon you are holding in one hand, you can make one additional attack with a different light melee weapon you are holding in the other. You don't add your ability modifier to the damage of the additional attack, unless that modifier is negative.
Resting in Armor: Attempting to rest in armor incurs constitution save to avoid exhaustion.
If characters choose to rest in armor the following apply. While one can sleep in armor, particularly if exhausted already. However if someone never takes off their armor they will eventually suffer from bedsores, armor bites, armor chaffing and a very savory aroma. This simulate this, if someone sleeps in their armor, upon awaking the need to make a Con saving throw or suffer one level of exhaustion. The Con saving throw is based on the armor type.
DC 7 for light armor
DC 10 for medium armor
DC 13 for heavy armor
DC 7 for light armor
DC 10 for medium armor
DC 13 for heavy armor
Death saves: Failed Death Saving throws do not reset upon regaining HP. They reset upon a short rest.
Ability Score Improvements: You may take the +2 ASI as normal, or take +1 and a feat.