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Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
VOTING ROUND HAS ENDED.

Please wait for the results...
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
ROLLING HAS ENDED. VOTING ROUND BEGINS.

You now have 5 minutes to place your vote for which moves you'd like Vregory, Vontell, Vyctor, and Hero to make.

Ping Berinhold with your votes.



25/30 HP
Damage die for Vreg is D8


Rattack - Eugene calls up the rat gang to lead a swarming stampede.
Trash Smash - Vreg pulls a trash bag out of nowhere and uses it to bash the opponent silly.
Electric Boogie - Busting out some wicked dad moves, Vreg draws forth bolts of lightning to hammer the opponent.
Feels Good Man - Vreg whips out a bandaid to heal one ally with a dopey grin and a thumbs up.



65/70 HP
Damage die for Von is D12


Manifest Potential - With a snap of his fingers, Von summons a powerful elemental onslaught from within.
Magic Weapon - Von draws a random weapon from the ether to strike his foe.
Soothsayer - Von emits a wave of healing energy that restores all his allies for 20 Hit Points but not himself.
Tainted Touch - A risky move that will do heavy damage if successful, but Von hasn't perfected it...



45/50 HP
Damage die for Hero is D20


Lightning Lash - Hero strikes with the force of a thunderstorm.
Omnithwack - Consecutive hits with their stick that would leave any foe dazed.
Fireball - A self-explanatory spell for even the most seasoned hero.
Hear the Champ - Hero offers encouraging praise to their allies that reduces damage they take for that round.



75/80 HP
Damage die for Vyc is D10


Fist of the Frozen North - Vyc rears back a hand, pours massive amounts of energy into it, and strikes with the force of a glacier.
Be a Man - Vyc takes a hit for an ally chosen by you and only suffers half the damage.
Guard Breaker - Vyc winds up a destructive roundhouse kick that is sure to blast through defensive maneuvers.
Loosen Up - Vyc takes a moment to crack his joints and prepare, boosting the might of his next strike!
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
[@littlewhitedragonlet: Vreg can heal for 15 HP with his Feels Good Man ability.]
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
[@Rallaa: Vreg is able to bandage himself should he require it!]
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
REMAINING PARTY...




1/30 HP
Damage die for Vreg is D8


Rattack - Eugene calls up the rat gang to lead a swarming stampede.
Trash Smash - Vreg pulls a trash bag out of nowhere and uses it to bash the opponent silly.
Electric Boogie - Busting out some wicked dad moves, Vreg draws forth bolts of lightning to hammer the opponent.
Feels Good Man - Vreg whips out a bandaid to heal one ally with a dopey grin and a thumbs up.




57/70 HP
Damage die for Von is D12


Manifest Potential - With a snap of his fingers, Von summons a powerful elemental onslaught from within.
Magic Weapon - Von draws a random weapon from the ether to strike his foe.
Soothsayer - Von emits a wave of healing energy that restores all his allies for 20 Hit Points but not himself.
Tainted Touch - A risky move that will do heavy damage if successful, but Von hasn't perfected it...




37/50 HP
Damage die for Hero is D20


Lightning Lash - Hero strikes with the force of a thunderstorm.
Omnithwack - Consecutive hits with their stick that would leave any foe dazed.
Fireball - A self-explanatory spell for even the most seasoned hero.
Hear the Champ - Hero offers encouraging praise to their allies that reduces damage they take for that round.




67/80 HP
Damage die for Vyc is D10


Fist of the Frozen North - Vyc rears back a hand, pours massive amounts of energy into it, and strikes with the force of a glacier.
Be a Man - Vyc takes a hit for an ally chosen by you and only suffers half the damage.
Guard Breaker - Vyc winds up a destructive roundhouse kick that is sure to blast through defensive maneuvers.
Loosen Up - Vyc takes a moment to crack his joints and prepare, boosting the might of his next strike!
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago



Vontell waves a hand and under his fingertips, bright energy materializes. It takes the form of a spear which he snatches from the air and uses to strike Berinhard with blinding speed. It inflicts 69 damage!

Hero catches Berinhard's glare towards Vreg and brings their stick close to their chest. "Hear me, O Forgotten Lords! Bestow upon my friends and I your protection so we may smite this evil down!" The party takes half damage this round!

Vyctor lets out a determined cry as a wave of icy energy lashes out from his form. Charging forward, he winds up an arm in a windmill motion and launches it forward to smash his fist into Berinhard's torso. A tornado of ice spins from his hand to blast the Strongman backwards for 106 damage!

Vregory whistles and the rats that were called by Eugene swarm off. After a moment, they return with a huge bag of garbage that Vreg heaves over his shoulder in both hands to jump and slam down against the Strongman for 1 damage... plus the 66 damage of the bag breaking and all the garbage spilling over him for a total of 67 damage!

The party has dealt a total of 242 damage this round!

Berinhard snatches Vreg by the ankle before he can fall back and swings him three times before releasing to have the rat king crash against a nearby attraction for 16 damage!

Berinhard slams his chest with both hands and lets out a deafening roar that inflicts 8 damage to each member of the party... including Vreg, unfortunately.

All damage by Berinhard was halved due to Hero's Hear the Champ.
[YOU MAY BEGIN ROLLING NOW]
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
VOTING ROUND HAS ENDED.

Please wait for the results...
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
ROLLING HAS ENDED. VOTING ROUND BEGINS.

You now have 5 minutes to place your vote for which moves you'd like Vregory, Vontell, Vyctor, and Hero to make.

Ping Berinhard with your votes.



25/30 HP
Damage die for Vreg is D8


Rattack - Eugene calls up the rat gang to lead a swarming stampede.
Trash Smash - Vreg pulls a trash bag out of nowhere and uses it to bash the opponent silly.
Electric Boogie - Busting out some wicked dad moves, Vreg draws forth bolts of lightning to hammer the opponent.
Feels Good Man - Vreg whips out a bandaid to heal one ally with a dopey grin and a thumbs up.



65/70 HP
Damage die for Von is D12


Manifest Potential - With a snap of his fingers, Von summons a powerful elemental onslaught from within.
Magic Weapon - Von draws a random weapon from the ether to strike his foe.
Soothsayer - Von emits a wave of healing energy that restores all his allies for 20 Hit Points but not himself.
Tainted Touch - A risky move that will do heavy damage if successful, but Von hasn't perfected it...



45/50 HP
Damage die for Hero is D20


Lightning Lash - Hero strikes with the force of a thunderstorm.
Omnithwack - Consecutive hits with their stick that would leave any foe dazed.
Fireball - A self-explanatory spell for even the most seasoned hero.
Hear the Champ - Hero offers encouraging praise to their allies that reduces damage they take for that round.



75/80 HP
Damage die for Vyc is D10


Fist of the Frozen North - Vyc rears back a hand, pours massive amounts of energy into it, and strikes with the force of a glacier.
Be a Man - Vyc takes a hit for an ally chosen by you and only suffers half the damage.
Guard Breaker - Vyc winds up a destructive roundhouse kick that is sure to blast through defensive maneuvers.
Loosen Up - Vyc takes a moment to crack his joints and prepare, boosting the might of his next strike!

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
REMAINING PARTY




25/30 HP
Damage die for Vreg is D8


Rattack - Eugene calls up the rat gang to lead a swarming stampede.
Trash Smash - Vreg pulls a trash bag out of nowhere and uses it to bash the opponent silly.
Electric Boogie - Busting out some wicked dad moves, Vreg draws forth bolts of lightning to hammer the opponent.
Feels Good Man - Vreg whips out a bandaid to heal one ally with a dopey grin and a thumbs up.





65/70 HP
Damage die for Von is D12


Manifest Potential - With a snap of his fingers, Von summons a powerful elemental onslaught from within.
Magic Weapon - Von draws a random weapon from the ether to strike his foe.
Soothsayer - Von emits a wave of healing energy that restores all his allies for 20 Hit Points but not himself.
Tainted Touch - A risky move that will do heavy damage if successful, but Von hasn't perfected it...




45/50 HP
Damage die for Hero is D20


Lightning Lash - Hero strikes with the force of a thunderstorm.
Omnithwack - Consecutive hits with their stick that would leave any foe dazed.
Fireball - A self-explanatory spell for even the most seasoned hero.
Hear the Champ - Hero offers encouraging praise to their allies that reduces damage they take for that round.




75/80 HP
Damage die for Vyc is D10


Fist of the Frozen North - Vyc rears back a hand, pours massive amounts of energy into it, and strikes with the force of a glacier.
Be a Man - Vyc takes a hit for an ally chosen by you and only suffers half the damage.
Guard Breaker - Vyc winds up a destructive roundhouse kick that is sure to blast through defensive maneuvers.
Loosen Up - Vyc takes a moment to crack his joints and prepare, boosting the might of his next strike!
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago



Vontell draws a rune in the air and snaps his fingers to open an icy portal. Through it, spears of freezing energy shoot out and into Berinhard for 29 damage!

Hero leaps towards the monstrous Strongman as their stick crackles with electric energy. It impacts with Berinhard's moustache and lightning sparks over his body for 48 damage!

Vyctor cracks his neck and bounces in place, revving up for what's sure to be a super powerful blow next round!

Vregory hears a few squeaks from Eugene and nods, tossing him forward. The little rat gives a mighty cry that summons a swarm of rodents that charge and nibble at Berinhard for 24 damage!

The party has dealt a total of 101 damage this round!

Berinhard doesn't look phased and in fact laughs a rumbling sound. He smashes the earth with his gigantic fists to cause an earthquake that hits the party members for 5 damage each!

The moustache flexes as Berinhard glares in Vreg's direction.

BEGIN ROLLING FOR DAMAGE
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
[The rolling/discussion period is over. To recap, rolling and discussion occurs in the first phase of a round for 20 minutes, and then voting occurs for 5 minutes where the most mentioned moves will be selected for each NPC.

You now have 5 minutes to vote on which moves should be used.]
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
[Yes, you may roll 4 dice. Each die is linked to an NPC which you can find under their spoiler on the first page. littlewhitedragonlet has a perfect example and explanation! Godawful's interpretation is also correct. Voting will begin soon!]
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
SECOND CLARIFICATION

You may each roll 4 times, once per each NPC.

This time is a discussion period. A voting round on which move will be used will follow.
Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago
[You may roll once for each NPC per round, so you can make 4 rolls in total]