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Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


Very well.
I don't like that we won't be doing a lot of damage this round but it is rational to guess that @Berinhard will opt to defend now after the damage he took last round. So damage inflicting attacks have a good chance of being wasted.

Vreg: Feels good Man on Vontell
Von: Soothsayer
Vyc: Guard Breaker
Hero: Fireball


Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


@Rallaa: Very well.

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


@Rallaa: I don't know that it's entirely safe to only have half the party attack since the rolls are poor.

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


I need to see where everyone HP is at but am leaning towards Vreg healing himself and saving Soothsayer for the next round.

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


That is indeed convenient.

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


*hypnotises everyone to come roll*

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


So far the rolls aren't looking too great. >_<

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


I concur with using soothsayer this round.

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


I feel Hero's defensive move paid off.


Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


Unspecified.

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


@Kid: The way the last round cliffhung suggested that Berinhard is about to go for Vreg. Hence Hero's protective move.

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


@Berinhard:
Vyc - Frozen Fist of the North
Hero - Hear the Champ on Vreg
Von - Magic Weapon
Vreg - Electric Boogie


Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


@sunny: Late night brain. I totally get that.

Posted in Act 8: Berinhard's Ring of Fright Posted 6 years ago


@sunny: All of us had trouble following at first but it's actually pretty straight forward.
First, we each roll a die for each NPC then we'll vote on a move for each to use.

But no judgment, if you'd rather be a cheerleader that's cool.