Ah cool. :) And absolutely.
Forums Role Playing OOC in Eberron! A D&D Discussion. [OOC]
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@Shadami:
@Saeyra:
I sent a link to the roll20.
Ama is playing an elf rogue, but you don't have to go out of your way to choose classes other than rogue.
If everyone wants to play a rogue, that's A-okay.
Everyone can start with a free feat.
Just can't pick the really strong ones like Sharpshooter, Great Weapon Master, Polearm Master, etc.
If you've got ideas for your character, don't get too set into the details,
we wanna fit your character into the world, so let me know your general backstory outline, and we can work out where your character may have come from. The game starts in the big city of Sharn though.
Ask away if you have any questions about the setting.
@Saeyra:
I sent a link to the roll20.
Ama is playing an elf rogue, but you don't have to go out of your way to choose classes other than rogue.
If everyone wants to play a rogue, that's A-okay.
Everyone can start with a free feat.
Just can't pick the really strong ones like Sharpshooter, Great Weapon Master, Polearm Master, etc.
If you've got ideas for your character, don't get too set into the details,
we wanna fit your character into the world, so let me know your general backstory outline, and we can work out where your character may have come from. The game starts in the big city of Sharn though.
Ask away if you have any questions about the setting.
So we're using roll 20 for the maps and sheets correct? And story on the forums?
I don't know much about everyone so I'll just see what I come up with.
Any race or class restrictions. Like no Homebrew and strictly base races type thing?
Oh and what level .. maybe I should just read the front again xD
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@Shadami: Starting at 1st level.
I'll allow most things that have been released by WoTC, including unearthed arcana stuff.
but for Homebrew stuff, run it by me first.
And I've given you both your character sheets.
I'll allow most things that have been released by WoTC, including unearthed arcana stuff.
but for Homebrew stuff, run it by me first.
And I've given you both your character sheets.
Been looking at Eberron races. I'm pondering taking one of them. They seem interesting
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@Saeyra: The Eladrin live in the Feyspires which reside in the Plane Thelanis (aka Feywild)
The feyspires, throughout Eberron history, would come and go from the world of eberron due to the interaction between the Thelanis Plane and Eberron's Plane.
During these times of interaction between the planes, the feyspires would appear in various places in the world of Eberron, cloaked with their ancient fey magics.
Some Eladrin would choose to venture out and explore eberron. Most returned to their homes before interaction between the planes ended.
Long ago, one of the feyspires appeard on the continent of Xen'Drik, during the time of the giant that ruled the continent.
The giants attacked that feyspire and took the Eladrin as slaves, and those Eladrin slowly lost their connection to Thelanis over time,
their descendants becoming the standard elves of eberron.
So one Feyspire was destroyed, and the others returned to Thelanis, continuing their cycle between the planes.
But four years ago, during another one of the cycles that allowed the Feyspires to appear within Eberron, the great tragedy known as 'The Mourning' struck.
A cataclysmic magical event that destroyed a whole nation overnight.
The main Feyspire of the Eladrin was located within that nation when it was destroyed, their heads of government lost, and their connection to Thelanis somehow severed, losing the cloaking magic that kept the feyspires mostly hidden.
Now the Feyspires are stuck in Eberron and the Eladrin are *forced* to interact with the people of Eberron. Whether they wanted to or not.
@shadami: They are quite interesting.
Personally, I really like the Warforged.
The feyspires, throughout Eberron history, would come and go from the world of eberron due to the interaction between the Thelanis Plane and Eberron's Plane.
During these times of interaction between the planes, the feyspires would appear in various places in the world of Eberron, cloaked with their ancient fey magics.
Some Eladrin would choose to venture out and explore eberron. Most returned to their homes before interaction between the planes ended.
Long ago, one of the feyspires appeard on the continent of Xen'Drik, during the time of the giant that ruled the continent.
The giants attacked that feyspire and took the Eladrin as slaves, and those Eladrin slowly lost their connection to Thelanis over time,
their descendants becoming the standard elves of eberron.
So one Feyspire was destroyed, and the others returned to Thelanis, continuing their cycle between the planes.
But four years ago, during another one of the cycles that allowed the Feyspires to appear within Eberron, the great tragedy known as 'The Mourning' struck.
A cataclysmic magical event that destroyed a whole nation overnight.
The main Feyspire of the Eladrin was located within that nation when it was destroyed, their heads of government lost, and their connection to Thelanis somehow severed, losing the cloaking magic that kept the feyspires mostly hidden.
Now the Feyspires are stuck in Eberron and the Eladrin are *forced* to interact with the people of Eberron. Whether they wanted to or not.
@shadami: They are quite interesting.
Personally, I really like the Warforged.
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@Shadami:
@Saeyra:
Oh, and here is the stat array we're using.
16, 14, 13, 12, 10, 9
It's just very slightly better than standard array.
Pylas Pyrial, in Zilargo (between Korranberg and Trolanport in the Shimmerwood Forest) is called the Gate of Joy. Its population includes a majority of Feywild-native gnomes, and has a cordial relationship with the Zil triumvirate.
Shae Joridal, in the center of Darguun, is called the City of Emerald Lights. It is constantly under siege by the goblin military.
Shae Lora Lyndar, in the Twilight Demesne of the Eldeen Reaches, is called the City of Rose and Thorn. Although on fair terms with the local druidic clans (especially the Greensingers), it is still wary of being permanently tied to the Material Plane.
Taer Lian Doresh, in the Whitepine Forest in the mainland of the Lhazaar Principalities, is called the Fortress of Fading Dreams. Its citizens are still adapting to the Principalities’ pirate society. Despite disturbing stories of nightmarish creatures roaming the woods, and strange sleepwalking communities, the Feyspire is on civil terms with High Prince Rygar.
Taer Syraen, near the Scions Sound in Karrnwood in Karrn, is called the Winter Citadel. It has a contentious relationship with the Karrnathi government, but a close one with House Phiarlan.
The ones in Karrn and Zilargo would be the best for purposes of being close/connected to where the game will start at. Ama's character is actually from the Karrn area originally as well.
The ones in the Eldeen Reaches and Lhazaar Principalities are somewhat more 'rural' compared to the others.
And the one in Darguun is decently close by to Sharn, but it's under siege by goblin military of Darguun. (The goblins basically view the feyspire as an invading force) Your PC could be from that one, but it would reflect more strongly in their backstory. For example, they might have sneaked past and escaped from the goblin siege, and so they might have a strong distaste for goblins or the other monstrous races.
@Saeyra:
Oh, and here is the stat array we're using.
16, 14, 13, 12, 10, 9
It's just very slightly better than standard array.
Pylas Pyrial, in Zilargo (between Korranberg and Trolanport in the Shimmerwood Forest) is called the Gate of Joy. Its population includes a majority of Feywild-native gnomes, and has a cordial relationship with the Zil triumvirate.
Shae Joridal, in the center of Darguun, is called the City of Emerald Lights. It is constantly under siege by the goblin military.
Shae Lora Lyndar, in the Twilight Demesne of the Eldeen Reaches, is called the City of Rose and Thorn. Although on fair terms with the local druidic clans (especially the Greensingers), it is still wary of being permanently tied to the Material Plane.
Taer Lian Doresh, in the Whitepine Forest in the mainland of the Lhazaar Principalities, is called the Fortress of Fading Dreams. Its citizens are still adapting to the Principalities’ pirate society. Despite disturbing stories of nightmarish creatures roaming the woods, and strange sleepwalking communities, the Feyspire is on civil terms with High Prince Rygar.
Taer Syraen, near the Scions Sound in Karrnwood in Karrn, is called the Winter Citadel. It has a contentious relationship with the Karrnathi government, but a close one with House Phiarlan.
The ones in Karrn and Zilargo would be the best for purposes of being close/connected to where the game will start at. Ama's character is actually from the Karrn area originally as well.
The ones in the Eldeen Reaches and Lhazaar Principalities are somewhat more 'rural' compared to the others.
And the one in Darguun is decently close by to Sharn, but it's under siege by goblin military of Darguun. (The goblins basically view the feyspire as an invading force) Your PC could be from that one, but it would reflect more strongly in their backstory. For example, they might have sneaked past and escaped from the goblin siege, and so they might have a strong distaste for goblins or the other monstrous races.
Oh? Set stats? I've never played with set stats before! This should be interesting.
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@Shadami: Yeah, lots of people like to roll for their stats because they like the randomness aspect, or they like that it makes the PCs more unique.
But at the same time, stat envy is a real thing.
It can suck as a player if you roll crap, and another player rolls godly.
And besides, the same people that 'want to roll' will often use extra little rules like "drop the lowest" or "re-roll until your total is above 70", etc etc
So then, what was the point of rolling if everyone ends up with similar stats because they 'dropped' or 're-rolled'?
In the end, I think it's just better to use arrays or point buys,
And since Ama is a newbie, I decided an array was better.
But at the same time, stat envy is a real thing.
It can suck as a player if you roll crap, and another player rolls godly.
And besides, the same people that 'want to roll' will often use extra little rules like "drop the lowest" or "re-roll until your total is above 70", etc etc
So then, what was the point of rolling if everyone ends up with similar stats because they 'dropped' or 're-rolled'?
In the end, I think it's just better to use arrays or point buys,
And since Ama is a newbie, I decided an array was better.
Yeah that makes sense. And it's cool. :)
Currently recovering from large amounts of PTSD. I'll post when I can, please ping for replies. Things are very difficult for me right now.
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@Shadami:
@Saeyra:
I've put a link in the first post of this thread for the main Roleplay thread.
And I have the current house-rules and homebrew stuff listed there.
Take a look over it and let me know if there is anything you think I should add/remove/change.
@Saeyra:
I've put a link in the first post of this thread for the main Roleplay thread.
And I have the current house-rules and homebrew stuff listed there.
Take a look over it and let me know if there is anything you think I should add/remove/change.
You gotta @Mention me.
@Saeyra: That depends on the race you've chosen.
Warcaster's pre-req requires that you're able to cast spells, and EKs don't get spells until you're fighter level 3.
But there are two ways you can get it as your starting feat.
1. The normal way, is by choosing a race with some kind of innate spell casting.
Specific to the eberron setting, any Dragonmarked character has spellcasting.
Dragonmarks are used as a subrace for a few different races.
Humans, Half-Elves, Elves, Halflings, Dwarves, Gnomes, and Half-orcs
Those all have at least one subrace option for a dragonmark, and come with some spellcasting.
Outside of Eberron specific examples.
High elves get a free wizard cantrip
Dark Elves get some stuff.
By extension, Half Elves can choose Dark or High elf as their 'half' and get a bit of magic.
Tieflings get some different stuff depending on their infernal bloodline.
Forest gnomes know minor illusions.
Genasi get different innate spells depending on their element
2. If you wanted to use a race that doesn't come with innate spellcasting, we can work something out, if you're planning to go with Eldritch Knight at level three.
Normally, a fighter who gets to level 3 and becomes an Eldritch Knight would then get to choose 2 cantrips.
But if you want to use warcaster as your starting feat, with a race that does not get innate casting, I could allow you to get one cantrip early.
This would not be an extra cantrip. At level three when you take eldritch knight, you'd then get only 1 new cantrip.
Warcaster's pre-req requires that you're able to cast spells, and EKs don't get spells until you're fighter level 3.
But there are two ways you can get it as your starting feat.
1. The normal way, is by choosing a race with some kind of innate spell casting.
Specific to the eberron setting, any Dragonmarked character has spellcasting.
Dragonmarks are used as a subrace for a few different races.
Humans, Half-Elves, Elves, Halflings, Dwarves, Gnomes, and Half-orcs
Those all have at least one subrace option for a dragonmark, and come with some spellcasting.
Outside of Eberron specific examples.
High elves get a free wizard cantrip
Dark Elves get some stuff.
By extension, Half Elves can choose Dark or High elf as their 'half' and get a bit of magic.
Tieflings get some different stuff depending on their infernal bloodline.
Forest gnomes know minor illusions.
Genasi get different innate spells depending on their element
2. If you wanted to use a race that doesn't come with innate spellcasting, we can work something out, if you're planning to go with Eldritch Knight at level three.
Normally, a fighter who gets to level 3 and becomes an Eldritch Knight would then get to choose 2 cantrips.
But if you want to use warcaster as your starting feat, with a race that does not get innate casting, I could allow you to get one cantrip early.
This would not be an extra cantrip. At level three when you take eldritch knight, you'd then get only 1 new cantrip.
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Having you as a Voltie would be awesome.