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Forums Hangouts ✐ Pixel Academy -- Practice and Challenges together!

Donator — She Posted 5 years ago ( 2020/01/18 10:51:30 )
@dawnpainterz: same here. That's really impressive!
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Buying/drawing art for: Showstopper, Bouncer, Yes Dark Master

Donator Posted 5 years ago ( 2020/01/18 11:39:31 )
haha I'm not up to date on this pixel hangout but I saw the little maker linked on the front page and had to make one. ahh fun


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Donator — Frog bless Posted 5 years ago ( 2020/01/18 17:40:58 )

@dawnpainterz: That looks rad as heck. Looks dangerous. Also I like your Dorian avi.
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Voltie — she/her Posted 5 years ago ( 2020/01/18 20:51:35 )


@priestess of pie:
omg I love them! The color scheme is so pretty <3

@dawnpainterz:
Thats awesome still! Sweet design!

@eyry:
I love that maker, its so cute lol I shrank the image for my post and turns out they look even better when you do that. More crisp

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Donator Posted 5 years ago ( 2020/01/19 02:41:00 )
@Jolly: oh yes shrinking stuff does always make it crisper haha I just direct linked since I didn't reupload haha

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Voltie — she/her Posted 5 years ago ( 2020/01/19 15:26:06 )


@eyry:
Well its cute, I love that maker lol
picrew is a fun site to play with

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Donator Posted 5 years ago ( 2020/01/20 02:16:48 )
@Jolly: ah my Japanese is at like 0% so I feel like I couldn't navigate that site haha

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art shop
isn't that lovely, isn't that cool and isn't that cruel

Donator — Frog bless Posted 5 years ago ( 2020/01/20 04:09:38 )

@koneko: It's cute! I love the little hearts.
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Donator Posted 5 years ago ( 2020/01/20 16:48:53 )

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What exactly qualifies as a tileset? I know in general, an image that blends seamlessly with itself within an array, but are there any additional caveats when concerning pixel art? Also, so long as the end result fits within the style, is it in keeping with the intention of this thread if it's not done in a more traditional way?
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So says...

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Questing:
Raver
Haunting

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Donator — Frog bless Posted 5 years ago ( 2020/01/20 16:56:34 )

@Avocado: Requirements for tilesets are often different project to project depending on styles and dimensions needed for the game. I don't think there's a hard and fast rule that must be followed, though I know many RPGMaker assets in particular tend to use the same dimensions. Aside from that I believe the intention of the thread is to hand pixel rather than using tool assisted shading. I'm not sure if that answers your question or not.

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Donator Posted 5 years ago ( 2020/01/20 16:59:42 )

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@priestess of pie:
It does, in fact! Does it count as tool assisted to use the shrink/grow method? What if it's used for the base, and then cleaned up?

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So says...

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Questing:
Raver
Haunting

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Voltie — she/her Posted 5 years ago ( 2020/01/20 17:03:41 )


@eyry:
same, thats why I rely on either google translating the page for me, or good ol' "lets click this button and learn what happens" :vanora_xd:

@koneko:
aww Im glad you didnt let intimidation stop you! I love your sword, the hearts in it are cute <3

@avocado:
Seems the first question was answered pretty well. I'm not familiar with these shrink/grow methods. I dont imagine it'd be a problem as long as it is pixel art you're creating yourself <3

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Donator — Frog bless Posted 5 years ago ( 2020/01/20 17:04:42 )

@avocado: I think that's ok as long as you're cleaning it up and maintaining that limited palette. That's my take on it anyway. I use the transform tools a lot when animating and it's not like it's a perfect thing. It almost always needs clean up.
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Voltie — she/her Posted 5 years ago ( 2020/01/20 17:15:52 )


I'll also add that you're not required to draw the thread's biweekly themes. Those just give everyone something to work on together for fun.
Really, you can pixel anything and show it off in here!

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I am leaving Voltra
Find my links here

08 22 22

Donator Posted 5 years ago ( 2020/01/20 17:17:05 )

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What if I use a 3D object that I made, and applied a pixel angle map (that I also made)? It doesn't do things like cast shadows or light bleed, so it always need additional shading. It's good to get a quick idea on the screen. And where do you stand on color ramps?
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So says...

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Questing:
Raver
Haunting

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Donator — Frog bless Posted 5 years ago ( 2020/01/20 17:21:34 )

Hmmm I think the general consensus on that (from what I've read but feel free to chime in) is that if it's something you could reasonably achieve by hand and are just doing it to save a little time, then it's fine.
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Donator — Frog bless Posted 5 years ago ( 2020/01/20 17:23:19 )

Personally I don't like using them because they have too many colors and I'd rather put it down myself.
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Donator Posted 5 years ago ( 2020/01/20 17:29:08 )

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I use them to limit the palette! It's easier to keep the shading the same shades of gray for light/midtones/dark, and then go back over per area with a color ramp (the program I like to use has a 'constant' setting, which means no gradient transitions) or just smack it down to get the idea of where to put the shadows in the first place before cleanup and beautifying.
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So says...

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Questing:
Raver
Haunting

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Donator — Frog bless Posted 5 years ago ( 2020/01/20 17:31:19 )

Oh neat. I've never tried that. I'll have to look into it. I'm just used to replacing colors once I get the shapes down.
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Mallow Tumbleweed
My Sons


Donator Posted 5 years ago ( 2020/01/20 17:32:01 )

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This is exactly the same concept, just non-destructive.
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So says...

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Questing:
Raver
Haunting

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Questing:
Bouncer
Candy Cane Lane
Curious Case
Haunting
Oracle
Unique Bases
Vaughn's Belt
Veles

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