@Wildfire: Hey there. How are you?
@vengeance: Well hello. I'm good. Waking up, drinking my coffee, listening to the rain as it comes and goes. How are you?
@vengeance: Good. I'm happy to hear you're doing well today. :)
@Anarchist Beauty: Ohh... ummm... ouch? I hate that feeling - and it usually seems to strike at about that time too (5:30am). Good luck getting a bit more sleep!
... was trying to update and organize my quest thread ...
@Anarchist Beauty: Ohh... ummm... ouch? I hate that feeling - and it usually seems to strike at about that time too (5:30am). Good luck getting a bit more sleep!
... was trying to update and organize my quest thread ...
@vengeance: Actually, are there any little quirks I should be aware of, specific to Voltra, concerning buying/selling/trading? I am familiar with the process, with the trade system, etc. - just asking about any little idiosyncracies that might exist here that I wouldn't be aware of, coming in new...
@Wildfire: Well we have a user run price guide. This is good when you are trying to sell or buy an item. Nothing else I can think of.
@vengeance: I saw that, and am familiar with that particular process too. Ok. Thanks! <3
@vengeance: Chatting here, looking at stuff (again) here, and trying to work on some graphics. What about you - what are you up to today?
@Wildfire: It looks good in S4S. But when I am done I need to test it in game to see if it really looks good.
@vengeance: Oh yes, testing... that's always the *cough* test *cough*, isn't it?
@Wildfire: Yeh I have had it happening that something looked good in the program I use to create cc. But then in game. Yikes.
@vengeance: Yup. It's important to test your stuff, regardless of how much knowledge or experience you happen to have. There are always unexpected things that seem to jump out and complicate things when you least expect it!
@vengeance: sounds like a plan - good luck!
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Having you as a Voltie would be awesome.