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I've dabbled with it a little in school but it's been A WHILE. I've forgotten most of the things.

Starting from 3D seems like more work to me. XD It's an interesting style though. I can see the appeal especially for animating.

Oof yeah when the PC not quite strong enough and it sounds like a jet taking off.

Do you have any examples of the outcome? I'd love to see what it looks like.

Ha, I didn't see the word only so mine has some others mixed in. Whoops. Oh well.

Ha. Those sneaky lil bastards. I always seem to miss one when making an animation.

Oh neat. I've never tried that. I'll have to look into it. I'm just used to replacing colors once I get the shapes down.

Personally I don't like using them because they have too many colors and I'd rather put it down myself.

Hmmm I think the general consensus on that (from what I've read but feel free to chime in) is that if it's something you could reasonably achieve by hand and are just doing it to save a little time, then it's fine.

@avocado: I think that's ok as long as you're cleaning it up and maintaining that limited palette. That's my take on it anyway. I use the transform tools a lot when animating and it's not like it's a perfect thing. It almost always needs clean up.

@Avocado: Requirements for tilesets are often different project to project depending on styles and dimensions needed for the game. I don't think there's a hard and fast rule that must be followed, though I know many RPGMaker assets in particular tend to use the same dimensions. Aside from that I believe the intention of the thread is to hand pixel rather than using tool assisted shading. I'm not sure if that answers your question or not.


@koneko: You can use any item.

That's better. Congratulations to the winners!

Uh... not that I mind wining a prize but how did I get 3rd if I only had one vote? Are you sure it wasn't someone else?